//
//  Dot3.h
//  Techdemo
//
//  Created by Sidney Just on 24.02.10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>


#import "VoidDead.h"

@interface pixelation : vdShader {
	GLint positionLoc;
	GLint texCoordLoc;
	GLint samplerLoc;
	GLint pixelationLoc;
	GLint matrixLoc;
	
	float pixelationX;
	float pixelationY;
}

@property float pixelationX;
@property float pixelationY;

@end
